![]() So we’re talking a minimum of 90 euros (100 USD) per year, the price of a premium account for that duration. ) of the enemy, makes 57 190 credits but in the end loses 19 000 credits simply because he hasn’t got a premium account. For instance, even if you’re a unicum and you win a tier VIII to X battle, replenishing the ammunition stock and repairing your tank after the battle means you often end up with a negative result in credits, as shown in this replay where a tier X IS-7 kills 13 (out of 15. While a premium account gives you 50% more credits and experience. playing tiers IX and X - the higher tiers - is always very expensive, because at those tiers, if you’re not a unicum (best of the best) and you play without a premium account, you end most battles with a negative balance in terms of credits - which at some point you have to compensate for.Also, if you don’t play very often and aren’t that skilled as a player, you will feel the game is so unbalanced that you will buy premium vehicules just to better your stats, i.e. And if you are a competitive player and you play ranked battles, then buying the latest premium tanks is mandatory. As said before, this power creep phenomenon is typical of video games. That’s because since 2018, Wargaming has been issuing premiums and as of August 2022, two thirds of them are over 49% WR according to tomato.gg (remember 49 WR is the average win ratio). But the reality is, if you want to play a tier VIII to X and do well enough, you simply have to buy a premium tank. Not all of them are worth buying for the average player (see list of OP tanks below). premium tanks cost a minimum of 10 euros, the average is 35 euros and some rare cost over 70 (up to 99 euros in the case of the Pz.frustration at making very slow progress through the grinding process (grinding here means spending boring time to get to the next tank) or losing too often is a very efficient way to induce players into paying.See Kajzoo’s opinion on why it’s so addictive Spending whole nights on it is very common among players who are new to the game. For details, watch DezGamez’s video Painful Record Losing Streaks and Unbalanced Battles in World of Tanks A typical effet of " power creep", an old and very common phenomenon among long lasting card and video games that originates from the need for developers to keep the game fresh, i.e. WoT battles are faster and faster : in average, while in the first years battles generally lasted about 12 mn, they now typically last 6 to 7 mn. ![]() If you don’t spend a minimum of one hour per day playing WoT, at least at the beginning, and you don’t concentrate on improving your gameplay, you can’t expect to reach over 49% WR (average win ratio ). Therefore, it is a very competitive game. World of Tanks is a game played by millions players throughout the world.Here are three major aspects of this game you should keep in mind : World of Tanks is a massively multiplayer online game developed by Belarussian company Wargaming (now based in Cyprus), featuring mid-20th century (1930s–1960s) era tanks and self-propelled artillery. INTRO : WARNING : WOT IS NOT REALLY FREE-TO-PLAY "WEBOGRAPHY" (useful links, especially tutorials) Special O-I Experimental (a Japanese heavy tank, once widely used) corner.Special (often slow and) fragile TDs (anti-tank / tank destroyer). ![]()
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